Game Programming
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Mastering digital 2D and 3D art

Mastering digital 2D and 3D art


Don Seegmiller, Les Pardew



About the Author Les Pardew is a video game and entertainment industry veteran with 15 years of industry experience. His ...
Visual C# Game Programming for Teens

Visual C# Game Programming for Teens


Jonathan S. Harbour



Amazon.com Review Features of Visual C# Game Programming for Teens Uses the latest version of Visual C# programming...
Mathematics Education for a New Era: Video Games as a Medium for Learning

Mathematics Education for a New Era: Video Games as a Medium for Learning


Keith Devlin



Review ...examines how video games can be used to reinvigorate, reimagine, and reconceptualize mathematics instruction. ......
Programming Mental Ray (Mental ray handbooks)

Programming Mental Ray (Mental ray handbooks)


Rolf Herken, Thomas Driemeyer



Programming Mental Ray (Mental ray handbooks)...
Model-based Visual Tracking: The OpenTL Framework

Model-based Visual Tracking: The OpenTL Framework


Giorgio Panin



From the Back Cover A unique model-based framework for visual object detection and tracking Visual object tracking, which...
XNA Game Studio 4.0 for Xbox 360 Developers

XNA Game Studio 4.0 for Xbox 360 Developers


Jonathan S. Harbour



Amazon.com Review Features of XNA Game Studio 4.0 for Xbox 360 Developers The only boo...
Beginning Android Games

Beginning Android Games


Mario Zechner



About the Author Mario Zechner runs Badlogic Games, a game development shop focused on Android. ...
Real-Time Volume Graphics

Real-Time Volume Graphics




Review "Any developer who would work with volume graphics needs this basic text, which provides an introduction to textur...
Graphics Tools: The JGT Editors' Choice

Graphics Tools: The JGT Editors' Choice


Ronen Barzel



Review Guess we are not going to get by with a plucky attitude and an attractive set of colored pencils anymore. In this ...
Video-based rendering

Video-based rendering


Marcus A. Magnor, Marcus Andreas Magnor



Review "VBR technology poses important scientific questions and technological challenges; breakthroughs could put one com...
Fuzzy Mathematical Programming and Fuzzy Matrix Games

Fuzzy Mathematical Programming and Fuzzy Matrix Games


C. R. Bector, Suresh Chandra



Review From the reviews: "The book presents a systematic theory … oriented primarily to senior undergraduat...
Haptic rendering: foundations, algorithms, and applications

Haptic rendering: foundations, algorithms, and applications


Ming C. Lin, Miguel A. Otaduy



Review …a very thorough review of the field of haptic interfaces by the leading thinkers. … this book could b...
Advanced global illumination

Advanced global illumination


Kavita Bala, Philip Dutré, Philippe Bekaert



Review "This is, by far, the best global illumination theory/algorithms book available." - Amazon.com Reviewer "Advanced ...
Flash Game Development by Example

Flash Game Development by Example


Emanuele Feronato



About the Author Emanuele Feronato Emanuele Feronato has been studying programming languages since the early eighties, wi...
Mac game programming

Mac game programming


Mark Szymczyk



Review When I began writing games in 1985, I would have loved to have access to a reference like this one. -- Glenda Adam...
LightWave v9 lighting

LightWave v9 lighting


Nicholas Boughen, William Vaughan



LightWave v9 lighting...
Panda3D 1.6 Game Engine Beginner's Guide

Panda3D 1.6 Game Engine Beginner's Guide


Dave Mathews



About the Author Dave Mathews David Brian Mathews is a graduate in Electronic Visualizati on program from the University ...